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| Penguins on Ice | Dice Football addition and Subtraction | Monstermatics | Hot Dots Four Operations Practice | 6 Maths Board Games (Basic Set) | 6 Maths Board Games Set 1 | 6 Maths Board Games Set 2 | "Smart Tray" number activities |
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Penguins on Ice "Count" on these penguins to introduce beginning number concepts. Versatile set encourages children to explore various maths concepts as they connect the ice bars and attach penguin counters. Perfect for creating number lines and hundred grids and counting, patterning, sorting, operations and base ten activities. Includes 10 plastic ice bars (30cm L x 2.5cm H), 100 plastic penguins in 10 colours and Activity Guide with photocopiable worksheets. Ages 5-9. . |
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Stack your Monstermatic with as many sums as you can to win! Monstermatics TM is designed to help students develop their calculation skills and to think analytically about numbers, sums, and solving problems.
Covers numbers from 0 up to 20 and includes the four operations. |
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"Talking Pen" Sold Separately |
Hot Dots Four Operations Practice Self-checking maths practice cards.
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Six Maths Board Games (Basic set) Place Value to 100, Colour and Shape, Counting 1 - 100, Addition to 12, Subtraction from 10, Time (Yesterday, Today and Tomorrow). For ages 5-7. |
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Six Maths Board Games
(Set 1)
The four operations and other basic concepts, for older children. For ages 7+ |
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Six Maths Board Games
(Set 2)
More basic practice for older students. For ages 7+ |
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Number Accelerator (set 1) For use with Smart Tray Complete counting, matching, more than/less than, predicting, ordering, positioning and pattern recognition activities to develop key number skills. Contains 25 activity cards. Set One has been written for the new Numbers and Patterns strategy and extends up to Year 3 |
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Number Accelerator (set 2) For use with Smart Tray More key number skills activities to help secure levels 1, 2 and 3 in mathematics. |
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Smart Tray
(Accelerator cards sold
separately) Multisensory Interactive Self-checking The Smart Tray is a new card
matching system for self-checking activities. using 2 types of
cards – matching cards and question/answer cards. Students
complete each activity, then check on the back of the Tray to
see if they produced the pattern correctly.
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