A systematic phonic reading
resource, requiring no prior teaching experience.
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Progressive and phonically structured card games for beginner
readers. Ideal for any age
Four different styles of educational card games - ensures
variety and overlearning, and creates choice.
Easy to follow progressive phonic structure .
Contains 20 card games ( 5 decks, 4 reading games per deck).
Reading Booklet, Monitoring Booklet and Instruction Booklet included.
Follows UK Government guidelines for a highly structured
systematic phonic resource.
Click
here to see entry on standards site.
Can be used alongside all phonic reading programmes used in
primary and secondary schools, including Letters and Sounds (phases
2 and 3) and synthetic phonics.
Multisensory resource ideal for all slow readers, not just
those with dyslexia.

SET ONE : Reading Age approx 6-7 yrs
SET TWO: Reading Age approx 7-9 yrs
SET THREE: Reading Age approx 9-15 yrs
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ORDER
OVERVIEW
- All the card games take a very short amount of time to play and so
concentration is maintained
- There is a competitive spirit adding a bit of fun but, with some of the
games requiring luck, the games are not taken seriously but reading is achieved
- Match it, Take it and Use it can be played with more than two players
- There are no pictures on the cards to affect peoples reading skills
- The games are ageless, to the extent that teenagers are more than happy to
play the card games
- Because there are 4 styles of card games at each stage reinforcement of each
reading stage is inevitable
- Can be played and enjoyed over and over again
Detailed Instruction Booklet gives an explanation about the teaching of
the specific phonic sounds .
Clue cards contains a shortened explanation for the pupil to have alongside
them to help recall.
Assessment booklets monitor
individual progress and ensure that text is read and encouraged.
Important irregular high frequency words
are introduced, but the card games are
free from rogue words, allowing the reading skills of an individual to develop
and become successful.
Reinforcement
and consolidation of each phonic reading stage are
internalised by the individual so that the complex decoding of reading becomes
a manageable and enjoyable exercise.
Structured to be used alongside other phonic
programmes, giving breadth
and extra materials in order to support an individual.
Uses text only to ensure reading mastery rather than using picture clues and
the card games ensure that the reading experience is enjoyable as well as
successful
Four phonic games:
Guess it
- The master card ensures that the 'reader' can always see the words This
helps mastery since they read the words over and over without realising.
- When a word is not guessed and put to the bottom of the pack the 'reader'
learns to read that word in their head since they need to remember it for
later.
- The 'helper' can choose to read difficult words so that the 'reader' can
then read them later!
- It is the quickest of all the games to play.
- The 'helper' always goes last so the 'reader' will always win the last
cards. This boosts their confidence!
- Guess it can be used for single consonants and isolated vowel sounds before
whole word reading.
Match it
- Match it can be played with 2 or more players.
- There is skill in deciding which card to play
- The players are unaware how much reading they are achieving as they are so
intent on playing the game.
- The delight in getting a 'TRUGS' card to change the colour and confuse the
opposition brings in the laughter and takes away reading stress.
Take it
- Take it enables over learning, by re-reading the whole set each time cards
are 'taken'.
- The 'reader' will also learn to listen to the 'helper' when they read a
complicated word.
- There is a hysterical atmosphere since there is no skill in the game and
the cards are constantly being 'taken'!
- A player soon learns to listen to other players reading words, since they
know they may well have to read the same words if they ‘take’ them later,
thus maintaining interest.
Use it
- Use It begins to develop their skills in sentence construction.
- The 'helper' can encourage good use of language and award a bonus point at
their discretion
- the 'reader' can be helped with sentence construction i.e. only use ‘and’
once, and suggesting using linking words like 'because' etc.
- it gives the 'reader' an opportunity to demonstrate their sentence
construction skills without the constraints of having to write.
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